Average Reviews:
(More customer reviews)Overall I have enjoyed and like the 3rd edition rules and I think everyone will agree that there have been significant improvements with this system.
The sword and fist and many of the published supplements, however have me a bit concerned. Afterall, you would expect at a price of... someone would have read it before sending it to the printers?
Within 20 minutes of flipping through the book, I had already spotted no less than 5 typos. It appears as if relying on a Word Processor is enough to publish something these days.
Overall, I am excited about many things from this book such as many of the feats, new Weapons and the Castle maps. The jury is still out on the extreme amount of Prestige classes. While the idea of prestige classes is good, the monk certainly is no ideal candidate for it due to its restrictions in multiclassing and 21 Prestige classes seems a bit much for this book. 28 pages out 96 goes towards Prestige Classes! Instead it might have been nice to have more explanation of how to better your fighters within the rules. For Example, how to best utilize Rapid shot or Rapid shot and Rapid Reload together or how to take advantage of multi-classing into a fighter for other character classes.
The 4 pages of tactics almost hit on a really solid section within this book but was just too short! While the section on fitting prestige classes and their organization into the campaign seems like filler material and any DM could do this without these 13 pages.
I have been a bit surprised at the prices of the supplements with there size. They seem to be about half the size of supplements for the same price in the past?
Here is the breakdown of each sections.
Feats - 5 pages (Approx 30 new feats)
Skills - 2 pages (0 New Skills)
Prestige Classes - 28 pages (Approx 21 new Classes)
Working the Classes into a campaign - 13 pages (Really neccessary?)
Tactics - 4 pages
Monstrous Fighters -4 pages (section for gms and Monster fighters)
New Weapons - 5 pages
New Magic Items - 2 - 1/2 pages
Vehicles - 2 pages
Castle Plans - 17 pages (Perhaps the nicest section, especially for GMs)
All in all, if your a collector or an avid fighter player this book might add value to your collection. I think any gaming group could get by with 1 copy as there are only about 25-30 pages in the book that might be needed in a given gaming session and could be easily ....
Click Here to see more reviews about: Sword and Fist: A Guidebook to Fighters and Monks (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
Combat isn't everything -- it's the only thing.The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including: New feats, prestige classes, weapons, and equipment Information about special organizations such as the Red Avengers and the Knight Protectors Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.
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