Thursday, July 28, 2011

Deep Horizon (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 13th Level) Review

Deep Horizon (Dungeons and Dragons d20 3.5 Fantasy Roleplaying Adventure, 13th Level)
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This flavorless effort from the Wizards team marks the low point of the 3rd ed. D&D showcase series. Essentially a collection of sketches, the module serves little purpose beyond bulking characters up to 15th level. This is the worst sort of dungeon crawl; imagine your party wearing ties and carrying briefcases, and you can almost see them collecting their paychecks at the end of the day and returning home to watch TV and read the paper. Think of it as the salaryman adventure. The shame of a single-star rating is averted by the inclusion of an interesting new race which can be put to good use - in a more enterprising module.

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The Underdark Holds Many SecretsA series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadow darkness.Deep Horizon is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 13th-level D&D characters, it presents a long-forgotten civilization for heroes to discover and save, if they can.To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

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